3D engine problem
March 7th, 2010 | Published in FYP
It has been weeks before my last post. Actually I’m struggling with the C++ engines.
I’m targeting to use Panda3D with its internal physics engine. However it is quite hard to dynamically create 3D objects. I complied an example of creating triangles but it just crashed…
After that, I give a quick try on irrlicht and seems it work. But it does not have a physics engine, so I looked at using PAL or bullet. There is an example of integrating irrlicht with PAL in the PAL’s site. But, seems that the example is too old and I cannot compile it… And I’m still looking at bullet.
It is really frustrating with those C++ 3D engines and I just want the work done. Now I will spent one or two days see if I can hook up Flash and OpenFrameworks with socket, if so, I will just use Flash to do the rendering part… It is slow but at least it works.