Rendering point cloud and physic simulation
March 26th, 2010 | Published in FYP
The point cloud calculated from OpenFramework/OpenCV is now able to stream into the haXe rendering program through TCP socket. However, currently the TCP socket used in haXe is in synchronized mode, which is blocking and limit the framerate. That part will be rewritten to use threading later on.
There is some problem with the point cloud too. Seems that the points’ z-value is scaled by a factor. I need to manually scale them to fit the real world and it is causing low accuracy. I’m not sure if that is the problem of OpenCV or not. But I’ll just stay in the current implementation unless I got more info.
The physic simulation is working with jiglibhaxe, so far so good. I’ll post some screen capture later.