Andy Li's Blog

30/06/2009

Miream Explained

Filed under: Uncategorized — Tags: , , , , , — Andy @ 2:01 am
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Mirage’s extension, re-work of The Scream, “Miream” is exhibited at Playful Media this year (2009).

I get Miream re-constructed in PhotoSynth too!

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20/05/2009

Vector Sound Wave Morphing

Filed under: Uncategorized — Tags: , , , , — Andy @ 6:53 am

This my my final project for the course “Interactivity I”. For this final project, my aim is to explore the vector nature of sound wave while making a tool to let people create their own waveform which can then be saved for other use.

The waveform in the program consists of 10 control points. The first point and the last point are fixed at zero so that the wave can be looped smoothly to form a sound wave. The controls points can be adjusted by dragging or by using keyboard. The points are assigned with keys labeled near them, which are number keys (+shift to move points up instead of down). I recommend using the keyboard as you may adjust multiple points at the same time (which feels like using multitouch surface 8-) ).

Degrafa is used to construct the wave form. I choose to use cubic bezier curve as it is easier for me to implement the algorithm (with the still-in-beta AdvancedCubicBezier which available via SVN).

The 3D cylinder is made by Flash Player 10’s 3D API. It looks quite nice as similar to landscapes.

Sound is synthesized dynamically in real-time (with some delay… okay? ;-) ). If you hear some “clicks” or “pops”, try to export the sound first by clicking on the export button at the bottom-right corner (it will be in wav format, encoded by the WavEncoder from popforge) .

If you hear nothing, you may try to increase the buffer size or use the export function.

http://get.adobe.com/flashplayer

source

03/11/2008

Data structure assignment – Coin Collecting Game

Filed under: Uncategorized — Tags: , — Andy @ 4:56 am

It is just a simple game (If it is really a game), but I was having fun with Flex and PaperVision3D.

http://get.adobe.com/flashplayer

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