I continue the journey of creating a piece of generative art everyday. And I am still using hxOpenFrameworks. BTW, since I don’t have a Mac running at this moment, I can’t have a Mac build. And actually I’m still messing with the Linux build… So hxOpenFrameworks is currently Windows only. I will release it to haxelib once it is cross-platform.
Anyway, here below are the selected pieces from my set of creations.
After last time I discovered the beauty of physics, I went with some
typical simulations…shooting bullets.
It is not in real-time, but a frame-by-frame rendering. It would be nice if there is a haXe binding to PhysX or something.
Following is simply putting some circles from inside of a grid of sands.
Look pretty like corruption.
And then there is a series of connecting points on a circle. It
generates soooo many patterns with a single algorithm, I have to align
the variations in a grid. Don’t draw them on a paper, it may summon a
fire ball or something, don’t say I haven’t warned you ;)
In the latest weeks, I have been trying to create more concrete
graphics. It takes more time then messing around with math equations,
but I have more artistic control. First one plays with circuit board