Creating generative art in haXe and OpenFrameworks (April 2011)

Here comes the forth month of doing a piece of generative art everyday. Every time I ran out of ideas, forcing myself to code brought me some unexpected results.

It’s a starry night on a overcrowded planet. A simple but beautiful piece. Nothing complex there, just some random circles/rectangles placed together with a very thin layer of perlin noise as cloud. Be sure to click on it to view it in full size.
"20110407_220310 by on_the_wings, on Flickr"

Discovered an interesting wave pattern while trying to implement midpoint displacement algorithm.
"20110409_202423 by on_the_wings, on Flickr"

Below is a typical mountain created by midpoint displacement algorithm. Notice the sky and the mountain shares the same algorithm.
"20110416_230603 by on_the_wings, on Flickr"

Let it displaces in color space instead of xy-plane.
"20110419_213919 by on_the_wings, on Flickr"

Same as above but with slightly different painting method.
"20110420_222149 by on_the_wings, on Flickr"

Changing the input lines to circular form created a perspective. It’s like the grand canyon is undergoing sandstorm.
"20110422_203705 by on_the_wings, on Flickr"

I’ve also tried making procedural cloud from old-school perlin noise.
"20110412_133431 by on_the_wings, on Flickr"

Applying perlin noise in some mixed strange color spaces(YUV, XYZ, HSL) instead of regular RGB.
"20110427_173428 by on_the_wings, on Flickr"

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