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  1. hxml tricks every haxe user should know

    Mon 04 March 2013

    Haxe projects usually are compiled with a hxml file, which basically contains compiler arguments. So most of the tricks I am going to show are actually compiler arguments tricks, which may also applicable to nmml file or IDE that does not use hxml (though they should).

    1. Run project right ...

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  2. Katamari Damacy (塊魂) as an artwork

    Tue 11 December 2012

    Katamari Damacy (塊魂)

    “Katamari” means clump; “Damacy” means soul. It is a game of collecting objects, creating a large clump of things. Player acts as the Prince, son of the King of All Cosmos, rolls a katamari that can pick up anything smaller than its size, forming a large sticky sphere. As more ...

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  3. Haxe tips: everything is an expression

    Sun 14 October 2012

    In Haxe, nearly everything is an expression. (Things that aren’t: import statement, class declaration etc, which are at module level). And every expression can be evaluated to a value.

    A block is an expression that is evaluated to the last expression inside the block:

    var v = {
        //some code
        123 ...
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